Category: MMO

Warhammer 40,000: Inquisitor – Martyr – promising, or just another stale sci-dungeon crawler?

Warhammer 40,000: Inquisitor – Martyr – promising, or just another stale sci-dungeon crawler?

Sunday, October 29, 2017 | By | Add a Comment

Warhammer 40,000: Inquisitor – Martyr – promising, or just another stale sci-dungeon crawler?

I have been playing my share of alpha games lately, and one game I find particularly addicting is Warhammer 40,000 Inquisitor – Martyr.  I am not particularly fond of alpha games, although there are sometimes those games that you just know have a better than average degree of growing into something fun and satisfying for a good many season.  And those are the games worth playing.  So where does Warhammer 40,000: Inquisitor – Martyr stand?  I, myself, have not been much of a Warhammer fan up until this point.  I never really purchased or played any other Warhammer games except Space Marine, which I thought was good, although I played it on a friends Xbox and just briefly before going home and playing more recent and better games on my PC.  The other Warhammer games are mostly strategic turn based games which I am not much of a fan of.  Warhammer 40,000 Inquisitor – Martyr on the other hand might have a more promising lifespan than the others, and here’s why:

In the game you are an Inquisitor which is a brutal and powerful character class from the Warhammer 40K universe that’s a part of a clandestine police force bent on the fanatical purging of demonic threats.  Set in a space sector created specifically for the game, Warhammer 40,000: Inquisitor – Martyr features two separate modes for you to sink your teeth into: a story mode and an open sandbox mode called the Inquisitorial Campaign.

While unorthodox for an action-RPG to be split in such a way, the decision was an intentional one to help differentiate the various aspects of Martyr’s gameplay, to better capture the spirit of the Inquisitor class while giving you a choice over what type of content you wish to tackle. Fortunately, you’re free to switch between them, but according to the game’s lead writer Viktor Juhász, it’s recommended to play story mode first.

“The story mode in Martyr is a traditional single player experience that serves as an overall introduction to the 40K universe, the Inquisitor as a class, and the new mechanics we are going to implement differently from the Van Helsing series,” Juhász told me during a recent interview. “But if you’d like, you can start with the Inquisitorial Campaign.”

 Compared to the story mode’s more contained structure–which puts you in an Alien-like horror scenario where you investigate an ancient spaceship–the Inquisitorial Campaign is a sandbox mode built for a more dynamic gameplay experience, focusing more on the various activities that the Inquisitor also participates in within the 40K universe.
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Playable with up to four players, the Inquisitorial Campaign allows you to freely explore the game’s massive sector, complete randomly-generated missions, and experience a narrative specifically triggered by the actions you take. Additionally, the game features a base building element where you can create your own personal fortress and invade ones built by other players online. But since the Inquisitorial Campaign offers you the freedom to explore the sector as you please, it lacks a difficulty curve, making it tougher than the story mode.

The game, which has been in Alpha testing since its release in February, has its drawbacks, including the fact that it is incredibly slow and choppy at times.  It makes you wonder if the game is on the verge of crashing from a lack of memory or lag.  Also the cover system, which they like to herald as a brilliant new thing to the action RPG, is very slow in reaction time and does very little to protect against large enemy fire which can decimate your cover objects that take damage until they are destroyed…sometimes hurting you in the process.

The game, however, is still in development, and I feel that there are benefits to some of the problems that the game currently has.  For one, it gives the game more of a challenge to advance, even for those who are expert action RPG gamers, and this allows novice gamers to get good at the game and start the early stages of the game with a very good foothold before the game is released in Beta.  Also, the game has a dedicated team of developers who have created a wonderful interface to record the issues with the game, and all of this is listed on redirected active forum pages which no doubt are checked regurlarly.  So you can count on improvements as time progresses within the games mechanics and speed.

So, what is so promising about Warhammer 40,000 Inquisitor – Martyr?  In my opinion, the fact that the players are apparently supposed to alter the game universe’s storyline, a promising PvP action MMORPG, building and customizing fortresses, a huge plethora of crafting and customizations including vehicles and weapons, and a challenging and much more difficult free multiplayer universe is what we have in store for this game.

Different from Warhammer games we have seen before?  I think so!

May the best Inquisitor win!

Star Citizen: Working towards v3.0

Star Citizen: Working towards v3.0

Sunday, October 1, 2017 | By | Add a Comment


Star Citizen: Working towards v3.0

And now, for the update you’ve all been waiting for….that game which everyone is eagerly awaiting for….Star Citizen 3.0!  Star Citizen 3.0 has been postponed for quite some time now, with its July due date now spreading into October.  There are new worlds, game improvements, ship and vehicle additions, hangar and item additions, new weaponry, and many, many bugs and problems that need to be fixed.  So, when can we expect the release of one of the most anticipated games of the year?  I sure would like to know when I will be able to fly my Constellation Aquila to explore some new worlds, as well as finally play some storyline campaigns as well, instead of the small quests and space racing they have had for many a long year and a long season now.

Here are some words about the 3.0 expansion from the developers:

Like the Star Citizen Alpha numbering change from 1.3 to 2.0 for the move to Large World, with its 64-bit precision and Local Grid physics tech, that allows us to deliver a game of our detail at a solar system scale, 3.0 represents a giant jump in gameplay potential from the code in the 2.x branch. For a start, it will contain about nine months of our main development branch beyond 2.6.x as well as almost two years of Planetary Tech development that the Frankfurt Engine team embarked on in the last half of 2015. The Planetary Tech opens up a whole new landscape (pun intended) for adventure. In the same way that Large World and Physics Grids created new possibilities in gameplay by allowing players to go from walking around a space station to boarding a ship, flying it hundreds of thousands of kilometers, exiting their pilot seat, walking to an airlock, opening it and EVAing over to a derelict station, all from the same point of view, the Planetary Tech takes it one massive leap further. When you see a Planet or Moon, you will be able to fly there, land and explore on foot, or from your ship or a ground vehicle you have brought with you.

3.0 is supposed to open up the Star Citizen universe for the players to explore and begin their adventuring on the available planets with more in production as the game progresses.  Version 3.2 will provide us with more updates and most likely more planets and additions as well.

Here is the link to the original webpage detailing the timeline for the release of Star Citizen 3.0: https://robertsspaceindustries.com/schedule-report.

I don’t know about you other Star Citizeners out there, but I am ready to build my stronghold off of raiding and lots of other nastiness.  Isn’t that what life in a universe is all about?

Happy gaming!

The Wonderfully Chiseled game which is Warframe

The Wonderfully Chiseled game which is Warframe

Sunday, September 24, 2017 | By | Add a Comment

The Wonderfully Chiseled game which is Warframe

Hello everyone, so again it has been some time since I have posted a blog this site.  I deeply apologize to those who have been committed to checking in regularly and disappointed that there has been no activity for some time now.  My computer has once again been in and out of service for a long time with reoccurring problems and some things had to be replaced out of warranty.  So it has taken some time to get the necessary funding and finally get someone to fix it to a workable condition.  So with that said, let us move on to a review of a fun, pretty, and time/money consuming game called Warframe.

Warframe is a sexy game and has a lot to offer in a third person shooter package.  This lovely lady of a game has seen some changes in the recent years since its release in 2013, including accessories and platinum currency which you can purchase on their website through their Prime Access catalog.  It is a fun and addictive game to play and along with the occasional additions to the game, players continue to be drawn back into the arms of this beckoning cash cow.

A little on the game then….Warframe is a cooperative online third person shooter where players take on the role of Tenno, space ninjas in technologically-advanced exoskeletons that give them superhuman powers.  Engage in action-packed combat as you run along walls, go down zip lines, perform acrobatics, and cut down enemies with your sword, or blast them all to kingdom come with the vast arsenal of weapons at your disposal.  While Warframe does have several PvP options, Warframe is primarily a PvE game. Choose from three starting classes and 17 advanced classes, each with their own roles and playstyles.  Work together with friends as you take on armies of space grunts, walking turrets, and hordes of mindless zombies in a stunning futuristic sci-fi world.

Warframe Key Features:

  • Good Variety of Warframes – choose from a large pool of warframes and customize them with mods to match your needs.
  • Smooth Moves – play with familiar FPS controls and use ninja/parkour moves to position yourself.
  • Constant Updates – the dev team is always tweaking and updating the game based on players’ comments.
  • Awesome Graphics and SFX – the graphics are amazingly fluid and the music heightens the action-packed atmosphere of the game.

So, what is it that draws in players after 4 years since its release?

Warframe wasn’t always the sleek time-devouring machine it is now. It launched with significant bumps (as, in fairness, do most online games) but more importantly vanilla Warframe felt a bit feature-light.  Content felt very sectioned off and discrete, progression was pretty hamstrung, and there wasn’t much of a community in which to find other players to jump in with or to answer your questions about some of the game’s more obscure systems.

But that was 2013.  Fast-forward to the present and Warframe is a completely different animal.  The bones are the same, but almost every system of the game has been markedly improved or evolved.  Gameplay is more connected now, so it doesn’t feel like every mission is a stand-alone affair, though the game has retained enough bite-sized content that if you want to just dive in for ten or fifteen minutes that’s perfectly viable. And that core gameplay, the shooting and slicing and leaping that continues to be the best part of Warframe’s layered offerings, feels sleeker than ever.  It’s power fantasy done right, allowing players to feel powerful and dangerous without making the game’s challenges feel trivial.

My Very First Review of Star Citizen

My Very First Review of Star Citizen

Monday, April 10, 2017 | By | Add a Comment

My Very First Review of Star Citizen

Hello again my fellow readers, tonight I am going to do my own personal review of Star Citizen.  I seem to have been introduced to this game a bit late, but those of you who don’t know about this game, let me give you a brief rundown of the game.  The game has been created by the acclaimed game designer Chris Roberts (who helped define the space simulation genre with his Wing Commander and Privateer franchises).  It is of course, set in an entirely different universe which continues to expand as production on the game continues.  The game brings the visceral action of piloting interstellar craft through combat and exploration to a new generation of gamers at a level of fidelity never before seen.  It offers a complete universe where any number of adventures can take place, allowing players to decide their own game experience. Pick up jobs as a smuggler, pirate, merchant, bounty hunter, or enlisted pilot.  A huge sandbox with a complex and deep lore allows players to explore or play in whatever capacity they wish.  Immerse yourself high quality, cutting-edge visuals and technology, a virtual world that is massive and detailed, a sophisticated storyline that is wide in scope, and visceral space combat that will make your heart pound.

You can now play certain features of the game, however, the game itself is still in production, with the developers continuing to set deadlines which have not been met for its completion.  These features include the Persistent Universe Alpha, Arena Commander, and Star Marine.  The Persistent Universe Alpha is the full games universe where you can communicate with other players, access your hangar, and fly around space and complete certain tasks or contracts.  Arena Commander offers PVP space combat, PVE space combat, limited space exploration, and racing.  Star Marine is essentially the alpha first person shooter module of the game.

Squadron 42, which is the introductory first person module for the game is still in development and has not yet been released.  This module was originally intended to be the first part of the game where the player learns to fly and fight in a first person setting without the MMO features of the game, in order to gain citizenship for the games universe.  It has plans to be released sometime in the next year.

The game has beautiful graphics and very fluid and enticing game play.  In order to play the game, you must pledge, or sign up for the game on the developers website and purchase a starter kit and ship.  Ships range anywhere from $45 upward to thousands of dollars and new ships are constantly being developed for the game.

I will continue to post updates regarding the progress of the games development.  I plan on playing this game frequently and to blog my updates on the game as well.  So, until then, why not pledge, pay the $45, and try the game yourselves?  Have fun and I will return soon my space adventurers!

Dark Souls 3 Review

Dark Souls 3 Review

Sunday, November 13, 2016 | By | Add a Comment

Dark Souls 3 Review

Hello again my faithful readers, it seems like I have been having a lot of difficulties for a while now with my website.  I again apologize for these inconveniences as I am in the process of switching over my website from my old domain name at anelevatedexistance.com to anelevatedexistence.online.  I have had a lot of off-time as a result of connection and access errors, along with lengthy internet shutdowns and a huge amount of other problems as well.  I want to personally thank my dedicated readers for sticking with my site, and I sincerely hope to regain my lost audience in the weeks and months ahead.  So, with that said, I expect to be back on track with routine blogging now, and I deeply hope that there should be smoother sailing in the days ahead.

With that said, today I would like to do a review of Dark Souls 3.  Yes that oh, so grand sequel to Dark Souls 1 & 2.  And if you don’t know what I am talking about then I assume that you haven’t played Dark Souls before and therefore you probably don’t play video games either.  Or maybe you don’t keep up with current games (like I sometimes do),  and you have been drifting in outer space for some time.  I would imagine that even so, you would probably still have heard that Dark Souls 3 was released through some humanly way of others making sure that you at least hear the name a billion times.  That is what we call today’s lighting fast advertising and marketing my friends.  They want you to buy the game…..you must buy the game.  Must buy game.   Must buy game.  Must buy game.  Dark Souls 3.  Dark Souls 3.  Dark Souls 3…..  So now that it has been programmed into your minds, let us continue.

So, I bought Dark Souls 3 and played it for about a week or so, and then….guess what.  I am someone who like many, many others, got penalized for absolutely no fault of my own.  Yes, people are paying that $60 or so dollars (even more if you buy the Ashes of Ariandel DLC along with the base game, all at once) just to quickly find that (out of no fault of their own) they are unable to play on the regular servers for Dark Souls 3.  This does not mean that they are unable to continue to play the game, but it means that they are now only able to play on the server with other cheaters and with limited multiplayer play.  This of course, makes the game significantly lousy (unless you are one of those who like to look watch all the pretty colors and effects), and often impossible to beat bosses and other malicious, ridiculously high-powered cheaters, and continue onward.  I do know, however, that there is a way to get past the penalization, if you are able to go back to the beginning and retrieve the Way of the White Circlet.  But, that is all I am willing to say as I decided instead to drop the game for the time being, and I have not done that yet and I don’t like spoiling games for others and giving undeserving people information that they really should figure out on their own.  Right?!?!?!?!?!?!!!!!!!!!  Me thinks so, yes! Puahaharkinaharkinahardyharrrrrrrherrrrrrrrrrrberrrrrrrrrrrrberrrrrrrrrrrrmerrrrrrrrrrrrr.

I will say that for the time I did play it, it was much like the first and second game.  Enjoyable, difficult and a considerable time waster (whether fun or not, is up to the player and their ability to play Dark Souls, right?).  So, just like Dark Souls and its successor, it is much of the same game play and slow progress.  Their are some new features to the final installment in the Dark Souls series, such as dual-wielding, the need to switch weaponry to gain the ability to defeat harder opponents and bosses, stance switching which will allow the player to do special maneuvers that will do special damage to enemies, and hiding enemies which hide around corners and behind objects and wait to attack.

Yay!!!!!  Dark Souls 3.  Buy.  Game.  Bye.

Straight Line Sewing Skills

Straight Line Sewing Skills

Sunday, August 7, 2016 | By | Add a Comment

Straight Line Sewing Skills

Hello everybody, I hope you have all read my previous post on purchasing a sewing machine for your cosplaying needs.  Today, we are going to learn our first fundamental lesson in sewing:  Sewing Straight Lines, and how to sew our first straight line!  So, let’s begin, shall we?

First, we need to get a piece of fabric ready to practice with…just a scrap of something will do. Preferably just a basic cotton piece of fabric, not anything knit or stretchy. It’s going to be easiest if you fold it so that you are sewing through 2 layers of fabric while you practice.

Next, you need to thread your machine (including the bobbin of course). Make sure you have your machine set to sew at an average stitch length (your manual will probably tell you what that is). You can take some time to play around with this-testing shorter stitches and longer stitches.

Now, take your piece of fabric and place it under the presser foot. For starters I want you to line your fabric up so that the right edge of your fabric matches up with the right edge of your presser foot as you look at it like I have done in this picture below. Lower the presser foot so that it is holding your fabric in place.

Before you start to sew, use your hand wheel (or up/down button if you have a computerized machine) to lower the needle so that it is all the way down into your fabric (always do this when you begin to sew).

Now, slowly press your foot pedal down to begin to sew. Stitch forward for 1 inch.

Then push the reverse button or lever to back stitch for 1 inch (sew backwards over what you just sewed).

After you have back stitched over that 1 inch, proceed with a forward stitch again. You have just created a knot so that your stitches won’t come loose. You will do this whenever you sew unless otherwise specified.

Continue to sew forward. As you do, try to keep the edge of the fabric lined up with the edge of your presser foot. This will help you maintain a straight line. Also, try to keep a nice steady pace. You can also put a piece of tape on your fabric to use as a guide to practice getting a straight line.

Once you reach the end of your fabric, knot it again. (Sew to the end, back stitch for about 1 inch, then sew forward again).

Raise your presser foot and gently remove your fabric. Snip the threads that are attached to your fabric. Guess what? You just sewed your first straight line!

But wait, there’s more to learn.

What if you are sewing a straight line and you come to a corner (like if you are sewing a rectangle or square) that you need to turn to continue sewing. What do you do?

Sew almost all the way to the corner, but leave yourself about 1/4″-1/2″ of space between your needle and the very edge of the fabric. Making sure to lower your needle all the way into the fabric (this is very important), then lift your presser foot. Your fabric will stay in place because the needle is holding it, but you can now pivot it so that it is positioned to keep sewing, now in the new direction. Lower your presser foot and continue to sew.

Sometimes you will be asked to baste. A baste is a long stitch that is much looser than a typical stitch. When you baste you do not knot at the beginning and the end. This is because you will probably be picking the baste stitch out (if it is just there to hold your fabric in place for the time being) or you will be using it to gather. I will teach you what that is later in another post.

A hem is when you fold under the fabric twice and sew it in place to create a nice finished edge (like at the bottom of your pants). To hem you will first fold the fabric under about 1/2″ and press or iron it into place. Then fold it the same amount again, press it again and then do a straight stitch along it.

Here’s an important thing to know when sewing a hem or at other times. If you are sewing a small area, like a pant leg, guess what? You can take off part of your machine to make it easier. See how I can sew that complete loop so easily because the fabric fits all the way around? Give it a try-that part of your machine will come right off and then go back on when you need it back on.

I told you to use the presser foot edge and match it up with your fabric edge to sew a straight line. This is what I do at least 90% of the time when I am sewing, because it creates such an easy guide. But occasionally you will be asked to sew a certain seam allowance. When that happens you need to use your seam guides to guide you instead of the presser foot. In that case you will line up the edge of your fabric with the seam guide you need and try to keep it steady with that line as you sew.

So, there you have it! Now, go and sew, sew, sew away! This is just your first step into an exciting world of creating your own cosplay costumes and so practice makes perfect! Of course, your friends may think of you as an old granny that sits in the corner of her house and never leaves, but hey, that never hurt anybody, right? And you are learning something fun, and will make you wonderful, unique costumes and maybe even pay off in the future. So, my fellow cosplayers, stop reading and get at it!