Category: Video Gaming

Warhammer 40,000: Inquisitor – Martyr – promising, or just another stale sci-dungeon crawler?

Warhammer 40,000: Inquisitor – Martyr – promising, or just another stale sci-dungeon crawler?

Sunday, October 29, 2017 | By | Add a Comment

Warhammer 40,000: Inquisitor – Martyr – promising, or just another stale sci-dungeon crawler?

I have been playing my share of alpha games lately, and one game I find particularly addicting is Warhammer 40,000 Inquisitor – Martyr.  I am not particularly fond of alpha games, although there are sometimes those games that you just know have a better than average degree of growing into something fun and satisfying for a good many season.  And those are the games worth playing.  So where does Warhammer 40,000: Inquisitor – Martyr stand?  I, myself, have not been much of a Warhammer fan up until this point.  I never really purchased or played any other Warhammer games except Space Marine, which I thought was good, although I played it on a friends Xbox and just briefly before going home and playing more recent and better games on my PC.  The other Warhammer games are mostly strategic turn based games which I am not much of a fan of.  Warhammer 40,000 Inquisitor – Martyr on the other hand might have a more promising lifespan than the others, and here’s why:

In the game you are an Inquisitor which is a brutal and powerful character class from the Warhammer 40K universe that’s a part of a clandestine police force bent on the fanatical purging of demonic threats.  Set in a space sector created specifically for the game, Warhammer 40,000: Inquisitor – Martyr features two separate modes for you to sink your teeth into: a story mode and an open sandbox mode called the Inquisitorial Campaign.

While unorthodox for an action-RPG to be split in such a way, the decision was an intentional one to help differentiate the various aspects of Martyr’s gameplay, to better capture the spirit of the Inquisitor class while giving you a choice over what type of content you wish to tackle. Fortunately, you’re free to switch between them, but according to the game’s lead writer Viktor Juhász, it’s recommended to play story mode first.

“The story mode in Martyr is a traditional single player experience that serves as an overall introduction to the 40K universe, the Inquisitor as a class, and the new mechanics we are going to implement differently from the Van Helsing series,” Juhász told me during a recent interview. “But if you’d like, you can start with the Inquisitorial Campaign.”

 Compared to the story mode’s more contained structure–which puts you in an Alien-like horror scenario where you investigate an ancient spaceship–the Inquisitorial Campaign is a sandbox mode built for a more dynamic gameplay experience, focusing more on the various activities that the Inquisitor also participates in within the 40K universe.
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Playable with up to four players, the Inquisitorial Campaign allows you to freely explore the game’s massive sector, complete randomly-generated missions, and experience a narrative specifically triggered by the actions you take. Additionally, the game features a base building element where you can create your own personal fortress and invade ones built by other players online. But since the Inquisitorial Campaign offers you the freedom to explore the sector as you please, it lacks a difficulty curve, making it tougher than the story mode.

The game, which has been in Alpha testing since its release in February, has its drawbacks, including the fact that it is incredibly slow and choppy at times.  It makes you wonder if the game is on the verge of crashing from a lack of memory or lag.  Also the cover system, which they like to herald as a brilliant new thing to the action RPG, is very slow in reaction time and does very little to protect against large enemy fire which can decimate your cover objects that take damage until they are destroyed…sometimes hurting you in the process.

The game, however, is still in development, and I feel that there are benefits to some of the problems that the game currently has.  For one, it gives the game more of a challenge to advance, even for those who are expert action RPG gamers, and this allows novice gamers to get good at the game and start the early stages of the game with a very good foothold before the game is released in Beta.  Also, the game has a dedicated team of developers who have created a wonderful interface to record the issues with the game, and all of this is listed on redirected active forum pages which no doubt are checked regurlarly.  So you can count on improvements as time progresses within the games mechanics and speed.

So, what is so promising about Warhammer 40,000 Inquisitor – Martyr?  In my opinion, the fact that the players are apparently supposed to alter the game universe’s storyline, a promising PvP action MMORPG, building and customizing fortresses, a huge plethora of crafting and customizations including vehicles and weapons, and a challenging and much more difficult free multiplayer universe is what we have in store for this game.

Different from Warhammer games we have seen before?  I think so!

May the best Inquisitor win!

Star Citizen: Working towards v3.0

Star Citizen: Working towards v3.0

Sunday, October 1, 2017 | By | Add a Comment


Star Citizen: Working towards v3.0

And now, for the update you’ve all been waiting for….that game which everyone is eagerly awaiting for….Star Citizen 3.0!  Star Citizen 3.0 has been postponed for quite some time now, with its July due date now spreading into October.  There are new worlds, game improvements, ship and vehicle additions, hangar and item additions, new weaponry, and many, many bugs and problems that need to be fixed.  So, when can we expect the release of one of the most anticipated games of the year?  I sure would like to know when I will be able to fly my Constellation Aquila to explore some new worlds, as well as finally play some storyline campaigns as well, instead of the small quests and space racing they have had for many a long year and a long season now.

Here are some words about the 3.0 expansion from the developers:

Like the Star Citizen Alpha numbering change from 1.3 to 2.0 for the move to Large World, with its 64-bit precision and Local Grid physics tech, that allows us to deliver a game of our detail at a solar system scale, 3.0 represents a giant jump in gameplay potential from the code in the 2.x branch. For a start, it will contain about nine months of our main development branch beyond 2.6.x as well as almost two years of Planetary Tech development that the Frankfurt Engine team embarked on in the last half of 2015. The Planetary Tech opens up a whole new landscape (pun intended) for adventure. In the same way that Large World and Physics Grids created new possibilities in gameplay by allowing players to go from walking around a space station to boarding a ship, flying it hundreds of thousands of kilometers, exiting their pilot seat, walking to an airlock, opening it and EVAing over to a derelict station, all from the same point of view, the Planetary Tech takes it one massive leap further. When you see a Planet or Moon, you will be able to fly there, land and explore on foot, or from your ship or a ground vehicle you have brought with you.

3.0 is supposed to open up the Star Citizen universe for the players to explore and begin their adventuring on the available planets with more in production as the game progresses.  Version 3.2 will provide us with more updates and most likely more planets and additions as well.

Here is the link to the original webpage detailing the timeline for the release of Star Citizen 3.0: https://robertsspaceindustries.com/schedule-report.

I don’t know about you other Star Citizeners out there, but I am ready to build my stronghold off of raiding and lots of other nastiness.  Isn’t that what life in a universe is all about?

Happy gaming!

The Wonderfully Chiseled game which is Warframe

The Wonderfully Chiseled game which is Warframe

Sunday, September 24, 2017 | By | Add a Comment

The Wonderfully Chiseled game which is Warframe

Hello everyone, so again it has been some time since I have posted a blog this site.  I deeply apologize to those who have been committed to checking in regularly and disappointed that there has been no activity for some time now.  My computer has once again been in and out of service for a long time with reoccurring problems and some things had to be replaced out of warranty.  So it has taken some time to get the necessary funding and finally get someone to fix it to a workable condition.  So with that said, let us move on to a review of a fun, pretty, and time/money consuming game called Warframe.

Warframe is a sexy game and has a lot to offer in a third person shooter package.  This lovely lady of a game has seen some changes in the recent years since its release in 2013, including accessories and platinum currency which you can purchase on their website through their Prime Access catalog.  It is a fun and addictive game to play and along with the occasional additions to the game, players continue to be drawn back into the arms of this beckoning cash cow.

A little on the game then….Warframe is a cooperative online third person shooter where players take on the role of Tenno, space ninjas in technologically-advanced exoskeletons that give them superhuman powers.  Engage in action-packed combat as you run along walls, go down zip lines, perform acrobatics, and cut down enemies with your sword, or blast them all to kingdom come with the vast arsenal of weapons at your disposal.  While Warframe does have several PvP options, Warframe is primarily a PvE game. Choose from three starting classes and 17 advanced classes, each with their own roles and playstyles.  Work together with friends as you take on armies of space grunts, walking turrets, and hordes of mindless zombies in a stunning futuristic sci-fi world.

Warframe Key Features:

  • Good Variety of Warframes – choose from a large pool of warframes and customize them with mods to match your needs.
  • Smooth Moves – play with familiar FPS controls and use ninja/parkour moves to position yourself.
  • Constant Updates – the dev team is always tweaking and updating the game based on players’ comments.
  • Awesome Graphics and SFX – the graphics are amazingly fluid and the music heightens the action-packed atmosphere of the game.

So, what is it that draws in players after 4 years since its release?

Warframe wasn’t always the sleek time-devouring machine it is now. It launched with significant bumps (as, in fairness, do most online games) but more importantly vanilla Warframe felt a bit feature-light.  Content felt very sectioned off and discrete, progression was pretty hamstrung, and there wasn’t much of a community in which to find other players to jump in with or to answer your questions about some of the game’s more obscure systems.

But that was 2013.  Fast-forward to the present and Warframe is a completely different animal.  The bones are the same, but almost every system of the game has been markedly improved or evolved.  Gameplay is more connected now, so it doesn’t feel like every mission is a stand-alone affair, though the game has retained enough bite-sized content that if you want to just dive in for ten or fifteen minutes that’s perfectly viable. And that core gameplay, the shooting and slicing and leaping that continues to be the best part of Warframe’s layered offerings, feels sleeker than ever.  It’s power fantasy done right, allowing players to feel powerful and dangerous without making the game’s challenges feel trivial.

My Very First Review of Star Citizen

My Very First Review of Star Citizen

Monday, April 10, 2017 | By | Add a Comment

My Very First Review of Star Citizen

Hello again my fellow readers, tonight I am going to do my own personal review of Star Citizen.  I seem to have been introduced to this game a bit late, but those of you who don’t know about this game, let me give you a brief rundown of the game.  The game has been created by the acclaimed game designer Chris Roberts (who helped define the space simulation genre with his Wing Commander and Privateer franchises).  It is of course, set in an entirely different universe which continues to expand as production on the game continues.  The game brings the visceral action of piloting interstellar craft through combat and exploration to a new generation of gamers at a level of fidelity never before seen.  It offers a complete universe where any number of adventures can take place, allowing players to decide their own game experience. Pick up jobs as a smuggler, pirate, merchant, bounty hunter, or enlisted pilot.  A huge sandbox with a complex and deep lore allows players to explore or play in whatever capacity they wish.  Immerse yourself high quality, cutting-edge visuals and technology, a virtual world that is massive and detailed, a sophisticated storyline that is wide in scope, and visceral space combat that will make your heart pound.

You can now play certain features of the game, however, the game itself is still in production, with the developers continuing to set deadlines which have not been met for its completion.  These features include the Persistent Universe Alpha, Arena Commander, and Star Marine.  The Persistent Universe Alpha is the full games universe where you can communicate with other players, access your hangar, and fly around space and complete certain tasks or contracts.  Arena Commander offers PVP space combat, PVE space combat, limited space exploration, and racing.  Star Marine is essentially the alpha first person shooter module of the game.

Squadron 42, which is the introductory first person module for the game is still in development and has not yet been released.  This module was originally intended to be the first part of the game where the player learns to fly and fight in a first person setting without the MMO features of the game, in order to gain citizenship for the games universe.  It has plans to be released sometime in the next year.

The game has beautiful graphics and very fluid and enticing game play.  In order to play the game, you must pledge, or sign up for the game on the developers website and purchase a starter kit and ship.  Ships range anywhere from $45 upward to thousands of dollars and new ships are constantly being developed for the game.

I will continue to post updates regarding the progress of the games development.  I plan on playing this game frequently and to blog my updates on the game as well.  So, until then, why not pledge, pay the $45, and try the game yourselves?  Have fun and I will return soon my space adventurers!

Solidworks Surface Modeling

Solidworks Surface Modeling

Saturday, November 26, 2016 | By | Add a Comment

Solidworks Surface Modeling

Hello again my faithful readers, I hope you are all doing well and your holiday festivities are bringing you wonderful tidings of joy this holiday season.  I am still working on patching things up with this website.  There have been a lot of hang ups in getting things smoothed and ironed out with the transfer of my old site to my new domain name, so I hope you will all be understanding and bear with me as these issues are resolved in due time.  I want to thank all of my loyal readers who have remained dedicated and faithful throughout the months since I first began my blog, and I look forward to more prosperous times and continued blogging in the future.  And of course, I bid you all happy holidays and I hope you all have had a wonderful holiday solstice.

Today, I would like to share something new and exciting for all of you drafter/designers out there who may have experience in working with Solidworks, or would like more experience in Solidworks surface designing through tutorials and step-by-step courses.  I have recently been introduced to a great site at solidworks-insight.com which has some wonderful beginner to advanced courses on solidworks design.  For those of you who are craving a more advanced project, there is also an Aston Martin you can download the .PDF instructional files for too!  Of course, nothing this good could be free, and it isn’t.  But for $15, you can learn some impressive Solidworks designing skills with the experience of designing your own Aston Martin!  Yes, you too can enjoy the wonder of what it would be like to be the designer for cars that the likes of secret agent men like James Bond 007 drive as his vehicle of choice!

For those of you who wish to take on an even bigger project, there is even an extensive yacht creation course available at www.yachttutorial.com.  This project will supposedly teach you to become a MASTER at Solidworks design.  However, like I said before, nothing this good could be free, and it isn’t.  The price to acquire the knowledge and skills to become a Solidworks MASTER is a rather large fee, indeed!  But for only approximately $370, you can learn some extremely valuable skills and create something worthwhile in the process.

I, myself, am currently working on an Audi R8 design which I acquired at www.solidworksaudir8.com.  This is a great course and it comes with a downloadable video player and many hours of videos to assist you step by step in creating this vehicle.  But, yes you guessed it.  NOTHING this good could be free, and of course….it isn’t.  But, for $137 you can design your own Audi R8 and be on your way to gaining essential Solidworks skills.

There are a lot of tutorials out there that give you good fundamental skills and knowledge with Solidworks.  However, there are a LOT of incomplete and corrupt tutorials out there as well.  A lot of what you these tutorials teach may or may not be the best and most efficient ways of working with Solidworks.  It would be my suggestion to take the best of what you learn from these tutorials and develop your own tactics in using the tools and quick selections to give you the best advantage in the use of the program, especially when time and speed are of necessity in a professional environment.

Doom Review

Doom Review

Thursday, November 17, 2016 | By | Add a Comment

Doom Review

Hello again all you gamers out in gamer world.  Well, it’s that time of the year again where Nvidia has their annual driver update for compatible graphics cards.  So, what does that usually mean?  Maybe a new game or two, or at least some good beta testing for what’s to come ahead in the next year.  Be sure to download or check your Nvidia Experience application to see if your graphics card has a new driver available for download (if you have a compatible graphics card, you can go on the Nvidia website to download the application).

Today, I would like to do a review of probably one of my favorite games that I have played to date.  The title is one that we all know and fans of first person shooter games hold as the almighty, ruler supreme.  And as always, the latest offering of this game absolutely holds true to its reign over first person shooters.  This game is, of course, the one and only DOOM!

This game is just freaking awesome.  It has the best of what’s available in a great game.  Fun, steady gameplay, excellent graphics, puzzles, traps, and one of my favorite aspects of a great game……….GORE!!!!!!  And don’t forget lots of guns, customizations, and add-ons!  Needless, to say, Doom blows away the competition, again and again and again.  It is one of those games that you just can’t stop playing and yes, you may quit your job and spend the next several weeks or months playing it.  Marrying a game is just ridiculous, but Doom is just a beautiful thing that I can’t seem to keep my eyes off of.  All I can say, is that I want this game to have children and beautiful ones at that.  Once the game has been completed, all you can do is wait for the next generation of the new and improved children of Doom.  To ID software and its crew, thank you, and hell and its minions would thank you too, if they weren’t under the control of evil and just out to destroy humanity.  And no, having a great game which hopefully would sway the devil and hell to spare you probably won’t work to appease powers that ultimately want to absolutely eliminate mankind, but nice try!