Crazy iPhone Madness in Solidworks

Saturday, February 24, 2018 | By | Add a Comment

Crazy iPhone Madness in Solidworks

Hey all!  So I’m back to talk about more of the many things that I have been up to lately.  One of these things was yet another enjoyable tutorial from the one and only Solidwork’s Mecca of learning….www.LearnSolidWorks.com.  Yes, once again I made my (what seems like weekly) pilgrimage to the great digital tomes of Solidworks knowledge to enlighten my inner Solidworks designer and to achieve a greater place of transcendental empowerment in Solidworks modeling design.  But the path to any kind of empowerment is not easy, and after many frantic nights of computer crashing, starting over from scratch, lots of mediation in the form of clicking on the power off icon on my computer and going to bed with a severely nasty headache, and yes…hair pulling; I finally arrived at a place of….well, maybe not great enlightenment, but I will say completion.  But, I did learn many wonderful, interesting things along the way.  Yes, Jan gave us yet another fulfilling tutorial in the form of designing one of those things we just cant live without these days (whether you like it or not)….the Apple iPhone.

This was definitely a fun little jaunt Solidworks modeling.  There was much to learn in customization of parts and appearances throughout the tutorials.  While designing iPhones was not too difficult of a project in itself; there were other minor areas such as creating the etching for the model stamping on the back of the iPhones, and more noticeably, creating the Apple logo for the iPhone 6 Plus model which was only provided with a sketch image of the logo.  Other areas of notability include changing the color of the etchings to display for rendering, adjusting the appearances and color of the screens, and adding and adjusting the screen decals to display properly and with enough luminosity to render properly.

The decals were probably the only real problem area of the tutorials.  I also found that the iPhone 3G model had several different appearances for the screen which included other appearances created before splitting the face of the front of the model to become the two seperate entities of the face and the touchscreen.  I had to do a bit of tweaking in order to get a good luminosity on the screen in order for it to render with enough ability to see the lightened touchscreen and its buttons.  The charger was relatively easy with a nice sweep involved in the creation of the cable.

This tutorial also came with some other useful information on rendering and the setup and arrangement of your assemblies for rendering processing.  These tutorials give us a little bit more information on rendering image size, lighting, gamma, camera creation and placement, and backgrounds and environments.  They are a great addition to have for any novice Solidworks designer just beginning to work with and understand the program.

Have fun and happy modeling!

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Category: Computer Aided Drafting and Design, Tech and Smart Tech

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