Tag: Adventure game

Star Citizen: Working towards v3.0

Star Citizen: Working towards v3.0

Sunday, October 1, 2017 | By | Add a Comment


Star Citizen: Working towards v3.0

And now, for the update you’ve all been waiting for….that game which everyone is eagerly awaiting for….Star Citizen 3.0!  Star Citizen 3.0 has been postponed for quite some time now, with its July due date now spreading into October.  There are new worlds, game improvements, ship and vehicle additions, hangar and item additions, new weaponry, and many, many bugs and problems that need to be fixed.  So, when can we expect the release of one of the most anticipated games of the year?  I sure would like to know when I will be able to fly my Constellation Aquila to explore some new worlds, as well as finally play some storyline campaigns as well, instead of the small quests and space racing they have had for many a long year and a long season now.

Here are some words about the 3.0 expansion from the developers:

Like the Star Citizen Alpha numbering change from 1.3 to 2.0 for the move to Large World, with its 64-bit precision and Local Grid physics tech, that allows us to deliver a game of our detail at a solar system scale, 3.0 represents a giant jump in gameplay potential from the code in the 2.x branch. For a start, it will contain about nine months of our main development branch beyond 2.6.x as well as almost two years of Planetary Tech development that the Frankfurt Engine team embarked on in the last half of 2015. The Planetary Tech opens up a whole new landscape (pun intended) for adventure. In the same way that Large World and Physics Grids created new possibilities in gameplay by allowing players to go from walking around a space station to boarding a ship, flying it hundreds of thousands of kilometers, exiting their pilot seat, walking to an airlock, opening it and EVAing over to a derelict station, all from the same point of view, the Planetary Tech takes it one massive leap further. When you see a Planet or Moon, you will be able to fly there, land and explore on foot, or from your ship or a ground vehicle you have brought with you.

3.0 is supposed to open up the Star Citizen universe for the players to explore and begin their adventuring on the available planets with more in production as the game progresses.  Version 3.2 will provide us with more updates and most likely more planets and additions as well.

Here is the link to the original webpage detailing the timeline for the release of Star Citizen 3.0: https://robertsspaceindustries.com/schedule-report.

I don’t know about you other Star Citizeners out there, but I am ready to build my stronghold off of raiding and lots of other nastiness.  Isn’t that what life in a universe is all about?

Happy gaming!

Elite Dangerous Review

Elite Dangerous Review

Sunday, June 19, 2016 | By | Add a Comment

Elite Dangerous Review

Elite Dangerous is a game that originally was released in 1984 and has been significantly revised with many additions and a multiplayer game setting included with its original single player feel.  The game has progressed since its release in 2014, but it has had its share of problems and still does.  These problems are mostly the result of a poor “background simulation” where the galaxy’s economy and politics evolve, as well as the lack of being able to form huge intergalactic alliances and join thriving corporations.

The overall goal of the game is to advance your rankings to the titular “elite” status. You have three such rankings: one for your performance in combat, one for trading, and one for exploration. Each ranking starts out at the lowest level—your combat rank is “Harmless,” your trading rank is “Penniless,” and your exploration rank is “Aimless.” To gain rank, you fight, trade, or explore. These three rankings encapsulate the three main “paths” of the game—there are lots of things to do, but they all come down to either fighting, trading, or exploring.

Players looking to form up in large-scale alliances or corporations like in (the biggest space MMORPG to date) EVE will be disappointed, because Elite Dangerous doesn’t have that.  Players looking for spaceships that conform to traditional MMORPG roles (healer, tank, caster, and so on) will be similarly disappointed—not only can you not form player groups larger than four ships, but the ships also don’t necessarily align to traditional MMORPG classes.

Elite Dangerous is nothing more than it advertises itself as being: an up-to-date modernized version of the 1984 original title.  It is first and foremost about the experience of being one pilot physically sitting in a cockpit, and the entire game is geared around that conceit.  It is not and will never be about fleet actions or raids or players flying capital ships passing along orders.  There’s no automatic docking or automatic pilot, the ships in Elite Dangerous are all hands-on, all the time, with often severe consequences for not staying focused.

Elite Dangerous is a beautiful game and an amazing space sim let down by a universe devoid of character and low on excitement.  It’s great to fly the various ships and experiment with different loadouts, and there are a lot of different roles to play in Elite Dangerous that helps keep the experience fresh. But without any special missions or narrative threads to pick up, and a universe that seems more mechanical than alive, Elite Dangerous also seems far smaller than its 400 billion star systems.

Shadowrun Online Games

Shadowrun Online Games

Sunday, May 15, 2016 | By | Add a Comment

Dice six sided for the role-playing game Shadowrun

Dice six sided for the role-playing game Shadowrun (Photo credit: Wikipedia)

Shadowrun Online Games

It seems that every big name Hollywood movie series and every big name pen and paper role playing game have merged into a modern day conglomeration of money making productions.  As a person who has been a huge gamer for most of my life, I always view these things as the greatest catastrophes ever.  I believe I share these sentiments with a growing majority of gamers as well as it seems that these always turn out to become absolute flops that we like to believe do not really exist and avoid like the plague.  This tends to be the case with the extremely limited video games that represent the extremely unlimited pen and paper role playing games.

As a player of mainly science fiction role playing games, one of my favorite role playing games happens to be Shadowrun.  The video game release of Shadowrun for the XBox 360 was an absolute, completely horrid failure of a game.  The game, which was a shooter type game and had incredibly bad graphics, effects, and design even for its time, involved characters with relatively no character customization and extremely minimal weapons and spells who ran around extremely small areas and fought each other in order to capture flag like items in a race for time.

So, after playing this utter monstrosity of a game, I came under the illusion that when the recent catalog of Shadowrun online games became available, the new games had to be so much better than the previous games turned out to be as a result of the rising demands that critics are now placing on video game developers.  So, I have played a little bit of Shadowrun Returns, which I have purchased for my Android phone and Shadowrun Chronicles: Boston Lockdown, which I have for my home computer.

I am still quite disappointed in the new games, as they are turned based games and not something new like a combination of action and turned based games which I was hoping for.  Character customization seems to be good with the ability to gather more accessories throughout the game to design your character however way you want.  The storylines and quests seem to be lacking in depth, and although I have only played a few hours on the games so far, the missions seem rather quick and too easily won.

Maybe with time I will be able to appreciate the games a little bit more, but as far as graphics and the turned based game layout of the game goes…..I stand disappointed.