Tag: cyberpunk

Making Molded Helmet Designs

Making Molded Helmet Designs

Sunday, April 3, 2016 | By | Add a Comment

 

Making Molded Helmet Designs

Another recommended accessory for the cosplayer or semi-cosplayer at heart, is, of course, the helmet or head wear.  This often requires making molded helmet designs of your own creation in order to fit your unique alter ego.  Maybe Bruce Wayne wouldn’t care if he were to reveal his identity as Batman as long as his job get’s done, but for the sake of his protection, along with some cool gadgets in his helmet, it is safer for him to don the bat helm.

So, how does the helmet wearing cosplayer or semi-cosplayer go about creating their own headpiece.  Well, there are several ways of doing this, such as creating a CNC manufactured or 3D printed helmet of course.  I am not going to go into great detail about the processes, but I will talk about a process which I am familiar with which involves creating a clay molding for preparation of creating a casted helmet, much like the helmet in the video above.  This way involves hardening clay around a replica of your own head which can be a lifecasting of your head or something that could be used in place which is the same size and formation of your head.

When purchasing a clay for the mold, it is wise to go with NSP clay which is sulfur free clay, since sulfur will react with the curing chemicals in the rubber that is used for the mold, causing the clay to warp and the silicone not to cure properly.  Other clays that may be considered are oil based clays as well.  Always make sure that your floor is protected with some type of floor cover to prevent stains or ruining any carpeted area.

Once you have the clay, then you can start builiding it up in block like formations on the head replica.

Once you have built the clay up to represent the basic blocking of the subject, you can start sculpting it down to get more accurate shapes, contours, and details using finer and more precise tools.

Symmetry on both sides of the helmet is very important for a good looking helmet, just like a good looking head in real life, and I’m sure all the ladies would agree with me there, right?  You can use mineral spirits and a paint brush to smooth out areas and make sculpting easier and cut down on sanding time at the end of the project.

Once you’re satisfied, what you want to do is prep the sculpture for the molding process.  It is good to go over the entire sculpt with a few layers of primer to seal up the clay really good.  It will also take out any small scratches that the brush may have left.  So, now you should have a wonderfully symmetrical molding prepared for the casting process.

I hope you enjoyed learning more about creating a sculpted helmet design, and for more information on casting and casted designs, please take a look at the video above and stay tuned to the same bat website for more blogging on helmet creation in the future!

Gaming, online gaming, and pen and paper gaming

Gaming, online gaming, and pen and paper gaming

Thursday, March 24, 2016 | By | Add a Comment

Gaming, online gaming, and pen and paper gaming

Gaming, online gaming, and pen and paper gaming has such a wide audience and not every gamer is into or plays the same games as everyone else.  I am a gamer who enjoys games over many genres and that includes video as well as RPG or role playing games.  Mostly I am a huge fan of sci-fi based RPG’s.  One of my most favorite pen and paper RPG’s by far is Shadowrun.

Shadowrun is a role-playing game set in a fictional alternate universe.  Shadowrun combines cyberpunk and high fantasy to create a near future world where technology has advanced beyond our understanding, powerful mega corporations control everyday life, and magic and classical fantasy races have returned to the world.  The game also has a rich history and novels to go along with the game to keep the player inspired when not actually involved in a “campaign” or role playing group.  There are currently several video games also related to the RPG which are rapidly becoming more and more in depth with all of the elements of the original game and with expansions as well.

The fourth edition of Shadowrun uses a point-based character creation system. Earlier editions and later in the fifth edition, used a priority-based system with point-based character creation as an advanced option. Priorities are divided into race, magic, attributes, skills, and resources.  All things that do not explicitly fall under the first four classifications, including contacts in third and earlier editions of Shadowrun, are given cash-equivalent values to be bought with resources.

Shadowrun characters are created with contacts, friends and acquaintances who serve as key nodes in the character’s social network and who will often help the character out. Through the contacts system, players may uncover information that their characters cannot independently acquire.  Additionally, players can often negotiate for the use of skills that their characters do not themselves have, a radical departure from most role-playing games.

Although the skill system is freeform, certain combinations of skills and equipment work well together.  This combination of specialization in skill and equipment is known as an archetype.   So whether you want to be a street samurai with magic skills, or an adept with fighting skills, you can mix things up however you want with certain restrictions and consequences of course.

Check out the video above for more on learning the world of Shadowrun for your first time.