Tag: gaming

Star Citizen: Working towards v3.0

Star Citizen: Working towards v3.0

Sunday, October 1, 2017 | By | Add a Comment


Star Citizen: Working towards v3.0

And now, for the update you’ve all been waiting for….that game which everyone is eagerly awaiting for….Star Citizen 3.0!  Star Citizen 3.0 has been postponed for quite some time now, with its July due date now spreading into October.  There are new worlds, game improvements, ship and vehicle additions, hangar and item additions, new weaponry, and many, many bugs and problems that need to be fixed.  So, when can we expect the release of one of the most anticipated games of the year?  I sure would like to know when I will be able to fly my Constellation Aquila to explore some new worlds, as well as finally play some storyline campaigns as well, instead of the small quests and space racing they have had for many a long year and a long season now.

Here are some words about the 3.0 expansion from the developers:

Like the Star Citizen Alpha numbering change from 1.3 to 2.0 for the move to Large World, with its 64-bit precision and Local Grid physics tech, that allows us to deliver a game of our detail at a solar system scale, 3.0 represents a giant jump in gameplay potential from the code in the 2.x branch. For a start, it will contain about nine months of our main development branch beyond 2.6.x as well as almost two years of Planetary Tech development that the Frankfurt Engine team embarked on in the last half of 2015. The Planetary Tech opens up a whole new landscape (pun intended) for adventure. In the same way that Large World and Physics Grids created new possibilities in gameplay by allowing players to go from walking around a space station to boarding a ship, flying it hundreds of thousands of kilometers, exiting their pilot seat, walking to an airlock, opening it and EVAing over to a derelict station, all from the same point of view, the Planetary Tech takes it one massive leap further. When you see a Planet or Moon, you will be able to fly there, land and explore on foot, or from your ship or a ground vehicle you have brought with you.

3.0 is supposed to open up the Star Citizen universe for the players to explore and begin their adventuring on the available planets with more in production as the game progresses.  Version 3.2 will provide us with more updates and most likely more planets and additions as well.

Here is the link to the original webpage detailing the timeline for the release of Star Citizen 3.0: https://robertsspaceindustries.com/schedule-report.

I don’t know about you other Star Citizeners out there, but I am ready to build my stronghold off of raiding and lots of other nastiness.  Isn’t that what life in a universe is all about?

Happy gaming!

My Very First Review of Star Citizen

My Very First Review of Star Citizen

Monday, April 10, 2017 | By | Add a Comment

My Very First Review of Star Citizen

Hello again my fellow readers, tonight I am going to do my own personal review of Star Citizen.  I seem to have been introduced to this game a bit late, but those of you who don’t know about this game, let me give you a brief rundown of the game.  The game has been created by the acclaimed game designer Chris Roberts (who helped define the space simulation genre with his Wing Commander and Privateer franchises).  It is of course, set in an entirely different universe which continues to expand as production on the game continues.  The game brings the visceral action of piloting interstellar craft through combat and exploration to a new generation of gamers at a level of fidelity never before seen.  It offers a complete universe where any number of adventures can take place, allowing players to decide their own game experience. Pick up jobs as a smuggler, pirate, merchant, bounty hunter, or enlisted pilot.  A huge sandbox with a complex and deep lore allows players to explore or play in whatever capacity they wish.  Immerse yourself high quality, cutting-edge visuals and technology, a virtual world that is massive and detailed, a sophisticated storyline that is wide in scope, and visceral space combat that will make your heart pound.

You can now play certain features of the game, however, the game itself is still in production, with the developers continuing to set deadlines which have not been met for its completion.  These features include the Persistent Universe Alpha, Arena Commander, and Star Marine.  The Persistent Universe Alpha is the full games universe where you can communicate with other players, access your hangar, and fly around space and complete certain tasks or contracts.  Arena Commander offers PVP space combat, PVE space combat, limited space exploration, and racing.  Star Marine is essentially the alpha first person shooter module of the game.

Squadron 42, which is the introductory first person module for the game is still in development and has not yet been released.  This module was originally intended to be the first part of the game where the player learns to fly and fight in a first person setting without the MMO features of the game, in order to gain citizenship for the games universe.  It has plans to be released sometime in the next year.

The game has beautiful graphics and very fluid and enticing game play.  In order to play the game, you must pledge, or sign up for the game on the developers website and purchase a starter kit and ship.  Ships range anywhere from $45 upward to thousands of dollars and new ships are constantly being developed for the game.

I will continue to post updates regarding the progress of the games development.  I plan on playing this game frequently and to blog my updates on the game as well.  So, until then, why not pledge, pay the $45, and try the game yourselves?  Have fun and I will return soon my space adventurers!

Semi-Cosplay

Semi-Cosplay

Monday, February 27, 2017 | By | Add a Comment

Semi-Cosplay

Semi-cosplay is what I like to call cosplay that can be considered more of a regular dress and activity than full-on cosplay.  It is not a movement, but just a term I will use to describe those of us who like to wear our favorite outlandish attire or pieces of outlandish attire on a regular basis without feeling too out of place or having to go through great lengths to dress up as well as fit in on a regular basis.

Although many of us who are into cosplay or semi-cosplay tend to have been originally heavy metal rockers, punk rockers, or rivet-heads/ cyberpunks that continue to wear their everyday get-up, some of us change our attire from time to time or have different costumes or looks we like to wear.

Heavy metal rockers and punk rockers are two examples of lifestyles of people who tend to dress with semi-cosplay articles on a regular, all-day-every-day basis, such as studs and spikes , shin and wrist guards, make-up, wigs, and designed pieces of attire.

Most of us like to dress up on our days and nights off when we are with our small group of close friends who partake in such activities while either just relaxing or indulging in some sort of gaming or partying.  Whatever the case, we do it to bring out our true selves, which most of us hide and wear our masks of conformity to adjust to our workday program.

Cosplayers obtain their apparel through many different methods.  Manufacturers produce and sell packaged outfits for use in cosplay, with varying levels of quality.  These costumes are often sold online, but also can be purchased from dealers at conventions.  A number of individuals also work on commission, creating custom costumes, props, or wigs designed and fitted to the individual.

Other cosplayers, who prefer to create their own costumes, still provide a market for individual elements, accessories, and various raw materials, such as unstyled wigs or extensions, hair dye, cloth and sewing notions, liquid latex, body paint, costume jewelry, and prop weapons.

With the advancement in robotic technology, robot or android/cyborg additions are becoming increasingly popular.  Semi-cosplayers or cosplayers often create add-ons that serve no useful purpose other than to make the individual’s costume look cool and unique.  That is the whole idea of being yourself and doing your own thing.

Take a look at the above video for a glimpse of creativity by a designer who created robotic spider shoulder wear and let me know what you think!

Roleplaying Apocalypse World

Roleplaying Apocalypse World

Monday, December 19, 2016 | By | Add a Comment

 Roleplaying Apocalypse World

It has been quite some time since I have actually gone out and played role-playing games with a group or campaign.  Lately, however, I have taken part in a couple of games hosted by a meetup that I frequently attend around my locality.  Last weekend, I was introduced to a fun post-apocalyptic game called Apocalypse World.  This was not my first introduction to the game, although it was my first time actually playing the game in a group setting, so I was in for a bit of a treat.  The game is mostly a narrative type game, with the characters telling the MC or “Master of Ceremonies” their actions and if need be, rolling 2d6 with modifiers for the results.  As a roleplayer who enjoys rolling dice, I do not particularly like this system, but it does, however, allow more narration in the game.  With a good group of roleplayers, the game can be a lot of fun.

The game is set on a few simple principles.  PCs have 6 stats that help define how well they can do certain things:

Cool: As in clear-thinking, calm, rational
Hard: As in hard-hearted, aggressive, violent
Hot: As in attractive, gracious, inspiring
Sharp: As in smart, perceptive, educated
Weird: As in uncanny, psychic, strange
Hx (History): As in shared history, how well one character knows another

These stats are given a value from -3 to +3, and they can change based on actions in the game. When one of them hits -4 or +4, it reverts to -1 or +1 (respectively) and the PC gets to advance (usually picking a new skill or move for the PC).

The PCs

Here is a list of the playsets (character types) that come with the main rule book:
Angel: Basic healers, post apocalypse doctors
BattleBabe: Main Strongarm, brute strength and charisma
Brainer: Weird psychics, strange mind-reading and mind-f*%$*ing characters
Chopper: Motorcycle gang leader, heavy duty security
Driver: Car and truck drivers, your post-apoc transport service
Gunlugger: Arms dealer, black market merchant
Hardholder: Landlords of the apocalypse, slumlord or savior
Hocus: Cult leader or religious prophet? you decide
Operator: Opportunistic popular jack-of-all-jobs, post apoc utilitarian?
Savvyhead: Stuff breaks, this guy can fix anything
Skinner: Artistic attention whore, charismatic bard

The main mechanic is very simple: When a PC does something they roll + a stat. The roll is always 2d6. If 2d6 + stat is less than 7, the roll is a miss. If the roll + stat is 7-9 that is a hit and the PC decides the outcome of the move based on a few seemingly limited choices. If the roll + stat = 10+ it is a very good success and the choices are different.

The things that PCs can do during the game are called moves and each PC has a set of basic moves that are available to everyone as well as special moves that only that PC type can use. Each type of PC also has a special sex move that (usually) provides some benefits to the PC when they have sex with a PC or NPC. Each game can only have 1 of a given type of PC so there will be no overlap of special moves or sex moves.

One of the most interesting aspects of this game is that it is highly scripted and upon reading sounds like a player’s options are very limited by the scripting. However, an amazing thing happens in-game and one finds that the restricted choices do not actually limit the game at all. This is because the game is built on the narrative and the outcome choices for moves are relatively vague and leave space for the narrative to take over.

Example of Scripting:
One basic move is called Going Aggro on someone. It means that the PC is using violence or the threat of violence to control someone else’ behavior, without (or before) fighting. On a roll+stat of 7-9 the target chooses 1 of the following outcomes:
a. Get the hell out of your way
b. Barricade themselves securely in
c. Give you something they think you want
d. Back off calmly, hands where you can see
e. Tell you what you want to know (or what you want to hear)

On a roll+stat of 10+ the target must choose 1 of:
a. Force your hand and suck it up
b. Cave and do what you want

Note that on a 7-9, the target can choose to force or cave as well as the initial 5 choices.

The scripting is altered by the actions of the player, and therefore the narrative is altered as well.  The scripting is just a generic example of what type of result you can expect from your role.  But, it is really up to the MC to describe the results of the actions or roles and tell the storyline.

Countdowns
If you would like, you can also ascribe a countdown for the threat. What is a countdown? Well, this is one of those things that is hard to grasp, at least for me it was when I first read the rules. A countdown is basically a way to escalate a situation based on previous interactions or events. It’s called a countdown because it is depicted on the face of a clock (a concept almost everyone understands at a glance), but it doesn’t really denote time per se, it just denotes what stage of escalation a PC is at. The clock face is just a handy way to visualize the chain of events surrounding the issue. As things escalate, the notches on the clock get closer together and the situation becomes more dangerous and sensitive.

The countdown mechanism is, for example, a great way to track disease. Here is that as an example – note that I simplify the rolls here, only giving failure, but each roll will have a different outcome for 1-6, 7-9, and 10+:

Imagine the face of a clock…

A) At 1pm, 3pm or 6pm you can be exposed to a contagious disease. At that time you make a roll and a failure means that you have become infected. Since you have become infected, the clock automatically fast-forwards to 9pm. That doesn’t mean that it becomes 9pm in the game, it means that now the time on the clock-face that depicts the situation you are in is 9pm.

B) An infected person must make a roll at the start of every session (or you could say every morning when the PC wakes up if you want). A failure on the roll means that the disease has progressed and you are contagious. Everyone the PC comes in contact with has been exposed, and they jump on the countdown clock at part A described above (i.e. it is 1, 3, or 6pm for them).

C) You are still infected, so you are making rolls at the beginning of every session. If you fail another roll you succumb to the disease and move up to the 12 o’clock position – your PC is now taking physical harm from the sickness and may possibly die or have psychological effects (the consequences here would be described as part of the narrative).

Here is a picture of the disease countdown I just described:

Apocalypse World can be a extremely fun game, depending on the players and the MC.  This game is absolutely my genre of science fiction and apocalyptic role playing that I like to play.  I look forward to experience more role playing in this future, dystopian world.

Doom Review

Doom Review

Thursday, November 17, 2016 | By | Add a Comment

Doom Review

Hello again all you gamers out in gamer world.  Well, it’s that time of the year again where Nvidia has their annual driver update for compatible graphics cards.  So, what does that usually mean?  Maybe a new game or two, or at least some good beta testing for what’s to come ahead in the next year.  Be sure to download or check your Nvidia Experience application to see if your graphics card has a new driver available for download (if you have a compatible graphics card, you can go on the Nvidia website to download the application).

Today, I would like to do a review of probably one of my favorite games that I have played to date.  The title is one that we all know and fans of first person shooter games hold as the almighty, ruler supreme.  And as always, the latest offering of this game absolutely holds true to its reign over first person shooters.  This game is, of course, the one and only DOOM!

This game is just freaking awesome.  It has the best of what’s available in a great game.  Fun, steady gameplay, excellent graphics, puzzles, traps, and one of my favorite aspects of a great game……….GORE!!!!!!  And don’t forget lots of guns, customizations, and add-ons!  Needless, to say, Doom blows away the competition, again and again and again.  It is one of those games that you just can’t stop playing and yes, you may quit your job and spend the next several weeks or months playing it.  Marrying a game is just ridiculous, but Doom is just a beautiful thing that I can’t seem to keep my eyes off of.  All I can say, is that I want this game to have children and beautiful ones at that.  Once the game has been completed, all you can do is wait for the next generation of the new and improved children of Doom.  To ID software and its crew, thank you, and hell and its minions would thank you too, if they weren’t under the control of evil and just out to destroy humanity.  And no, having a great game which hopefully would sway the devil and hell to spare you probably won’t work to appease powers that ultimately want to absolutely eliminate mankind, but nice try!

Dark Souls 3 Review

Dark Souls 3 Review

Sunday, November 13, 2016 | By | Add a Comment

Dark Souls 3 Review

Hello again my faithful readers, it seems like I have been having a lot of difficulties for a while now with my website.  I again apologize for these inconveniences as I am in the process of switching over my website from my old domain name at anelevatedexistance.com to anelevatedexistence.online.  I have had a lot of off-time as a result of connection and access errors, along with lengthy internet shutdowns and a huge amount of other problems as well.  I want to personally thank my dedicated readers for sticking with my site, and I sincerely hope to regain my lost audience in the weeks and months ahead.  So, with that said, I expect to be back on track with routine blogging now, and I deeply hope that there should be smoother sailing in the days ahead.

With that said, today I would like to do a review of Dark Souls 3.  Yes that oh, so grand sequel to Dark Souls 1 & 2.  And if you don’t know what I am talking about then I assume that you haven’t played Dark Souls before and therefore you probably don’t play video games either.  Or maybe you don’t keep up with current games (like I sometimes do),  and you have been drifting in outer space for some time.  I would imagine that even so, you would probably still have heard that Dark Souls 3 was released through some humanly way of others making sure that you at least hear the name a billion times.  That is what we call today’s lighting fast advertising and marketing my friends.  They want you to buy the game…..you must buy the game.  Must buy game.   Must buy game.  Must buy game.  Dark Souls 3.  Dark Souls 3.  Dark Souls 3…..  So now that it has been programmed into your minds, let us continue.

So, I bought Dark Souls 3 and played it for about a week or so, and then….guess what.  I am someone who like many, many others, got penalized for absolutely no fault of my own.  Yes, people are paying that $60 or so dollars (even more if you buy the Ashes of Ariandel DLC along with the base game, all at once) just to quickly find that (out of no fault of their own) they are unable to play on the regular servers for Dark Souls 3.  This does not mean that they are unable to continue to play the game, but it means that they are now only able to play on the server with other cheaters and with limited multiplayer play.  This of course, makes the game significantly lousy (unless you are one of those who like to look watch all the pretty colors and effects), and often impossible to beat bosses and other malicious, ridiculously high-powered cheaters, and continue onward.  I do know, however, that there is a way to get past the penalization, if you are able to go back to the beginning and retrieve the Way of the White Circlet.  But, that is all I am willing to say as I decided instead to drop the game for the time being, and I have not done that yet and I don’t like spoiling games for others and giving undeserving people information that they really should figure out on their own.  Right?!?!?!?!?!?!!!!!!!!!  Me thinks so, yes! Puahaharkinaharkinahardyharrrrrrrherrrrrrrrrrrberrrrrrrrrrrrberrrrrrrrrrrrmerrrrrrrrrrrrr.

I will say that for the time I did play it, it was much like the first and second game.  Enjoyable, difficult and a considerable time waster (whether fun or not, is up to the player and their ability to play Dark Souls, right?).  So, just like Dark Souls and its successor, it is much of the same game play and slow progress.  Their are some new features to the final installment in the Dark Souls series, such as dual-wielding, the need to switch weaponry to gain the ability to defeat harder opponents and bosses, stance switching which will allow the player to do special maneuvers that will do special damage to enemies, and hiding enemies which hide around corners and behind objects and wait to attack.

Yay!!!!!  Dark Souls 3.  Buy.  Game.  Bye.