Tag: Inventor

Crazy iPhone Madness in Solidworks

Crazy iPhone Madness in Solidworks

Saturday, February 24, 2018 | By | Add a Comment

Crazy iPhone Madness in Solidworks

Hey all!  So I’m back to talk about more of the many things that I have been up to lately.  One of these things was yet another enjoyable tutorial from the one and only Solidwork’s Mecca of learning….www.LearnSolidWorks.com.  Yes, once again I made my (what seems like weekly) pilgrimage to the great digital tomes of Solidworks knowledge to enlighten my inner Solidworks designer and to achieve a greater place of transcendental empowerment in Solidworks modeling design.  But the path to any kind of empowerment is not easy, and after many frantic nights of computer crashing, starting over from scratch, lots of mediation in the form of clicking on the power off icon on my computer and going to bed with a severely nasty headache, and yes…hair pulling; I finally arrived at a place of….well, maybe not great enlightenment, but I will say completion.  But, I did learn many wonderful, interesting things along the way.  Yes, Jan gave us yet another fulfilling tutorial in the form of designing one of those things we just cant live without these days (whether you like it or not)….the Apple iPhone.

This was definitely a fun little jaunt Solidworks modeling.  There was much to learn in customization of parts and appearances throughout the tutorials.  While designing iPhones was not too difficult of a project in itself; there were other minor areas such as creating the etching for the model stamping on the back of the iPhones, and more noticeably, creating the Apple logo for the iPhone 6 Plus model which was only provided with a sketch image of the logo.  Other areas of notability include changing the color of the etchings to display for rendering, adjusting the appearances and color of the screens, and adding and adjusting the screen decals to display properly and with enough luminosity to render properly.

The decals were probably the only real problem area of the tutorials.  I also found that the iPhone 3G model had several different appearances for the screen which included other appearances created before splitting the face of the front of the model to become the two seperate entities of the face and the touchscreen.  I had to do a bit of tweaking in order to get a good luminosity on the screen in order for it to render with enough ability to see the lightened touchscreen and its buttons.  The charger was relatively easy with a nice sweep involved in the creation of the cable.

This tutorial also came with some other useful information on rendering and the setup and arrangement of your assemblies for rendering processing.  These tutorials give us a little bit more information on rendering image size, lighting, gamma, camera creation and placement, and backgrounds and environments.  They are a great addition to have for any novice Solidworks designer just beginning to work with and understand the program.

Have fun and happy modeling!

Robotic Cosmetics Design

Robotic Cosmetics Design

Saturday, April 2, 2016 | By | Add a Comment

Robotic Cosmetics Design

In the accessorizing of the semi-cosplay group of dark electronic, science fiction lovers that I affiliate with, a common theme is robot or cybernetic add-ons such as robotic appendages and electronic, lighted body features in robotic cosmetics design.  There are specialty websites that are geared towards the hobbyist that have sections of DIY or do-it-yourself wearable components that you can use to aid in the design of your own custom attire.

Researchers are continuing to develop robotic like designs to aid disabled people and the elderly in rehabilitation and assisting functionalities.  A recently devised hand exoskeleton called the Assisted Finger Orthosis, is a hand exoskeleton can be customized for an individual using 48 parameters. The battery-powered device uses small linear motors that can be programmed to move the finger as part of a rehab process.  Parameters can be set for finger movement, the range of motion and the frequency.  Each finger on the exoskeleton has eight rigid parts and pins that can be made using a 3D printer.

Someone interested in these type of accessories can either pay for the individual parts through the developer’s means of selling the parts, or they can also decide to design and make it themselves.  This could be done using computer aided drafting and design programs such as AutoCAD and transferring your design to a 3D printer or CNC machine for your own custom made parts.  Many cosplayer and semi-cosplayer designs are now being made this way.

In order to get an individual effect that is unique to your cosplay make-over, then one must have unique designs to add to their attire.  This takes a matter of instruction and learning about a range of technology and other topics including electronics, drafting, design, CAD, CAM, CNC manufacturing, 3D printing, fashion, sewing and materials which would be best suited for your accessories.  If this is something you are interested in, or are considering doing, then you will need to learn these things as well as keeping up on the latest developments as well as the practices and processes of designing your own custom cosplay, or semi-cosplay design.  Take a look at the above video regarding an Iron Man robotic hand an arm accessory and lights that some innovative designer created to give you some inspiration.

Best CAD program for your design

Best CAD program for your design

Wednesday, March 30, 2016 | By | Add a Comment

English: Created in AutoCAD

English: Created in AutoCAD (Photo credit: Wikipedia)

Best CAD program for your design

What is the best CAD program for your design ? What is the best computer aided software for your design?  Everyone who has been around for a while in drafting and design knows that AutoCAD is the basis of all drafting programs.  But using the bare bones of drafting programs can be time consuming, possibly excruciatingly painful and maybe even at times bad for your health.  So let’s compare and contrast some of the other drafting programs out there.

AutoCAD was an all-in-all suite for the design engineer and technician.  The design philosophy behind the software’s is the fact that AutoCAD was created nearly 2 decades ago with a focus on more things for more kinds of users for even more domains. Be it civil architecture design, mechanical part manufacturing, post-development cross-section manipulation and evaluation or simply a script based macro for animating the part’s movement once put together, AutoCAD was developed and meant to be able to do all of that just as easily as anything in between.

But Autodesk Inventor was not.  Where AutoCAD is a heavyweight design production platform with post development features such as cross sectioning, artificial lighting based-renders and panoramic rendering for virtual walkthroughs or a part’s final movements, Inventor is meant for the the manufacturing phase responsible technical staff.  Inventor’s sole responsibility is to aid the post-design manufacturing process.

However, this does not mean that it is not a good tool for design and development or for 2D/3D drawing. In fact, Inventor has some abilities that are far beyond the reach of the AutoCAD and for good reasons.  Using Inventor, drawing is simpler and more powerful, since all you need to do is sketch a raw form for the object, before finalizing its dimensions.

Another excellent quality of Inventor is its ability to distinguish features from within a part and store them as individuals in the part/feature browser.  Which means if you don’t like the hole you put in place previously in your design, then you can simply select the hole from the browser instead of having to tear the entire part away piece by piece.  What is better is that the old habit of delete and repeat the design of the part goes out the window, and if you want to change a feature, you just change the dimension.  Inventor also has the ability to update the geometry of a sketch or part when it is manipulated, so it has adaptability features that AutoCAD does not.

Due to the fact that AutoCAD was primarily 2D software and was fine tuned into 3D software, it lacks features that other 3D modeling software incorporate almost by default.  AutoCAD does not have many modeling capabilities that can be found in SolidWorks or CATIA.  It lacks dynamic simulations as well as cable and harness modules.  Routed systems are yet to be incorporated to their fullest capabilities and software’s such as CATIA offer advanced surfacing capabilities in a much more effective manner.