Tag: online games

Star Citizen: Working towards v3.0

Star Citizen: Working towards v3.0

Sunday, October 1, 2017 | By | Add a Comment


Star Citizen: Working towards v3.0

And now, for the update you’ve all been waiting for….that game which everyone is eagerly awaiting for….Star Citizen 3.0!  Star Citizen 3.0 has been postponed for quite some time now, with its July due date now spreading into October.  There are new worlds, game improvements, ship and vehicle additions, hangar and item additions, new weaponry, and many, many bugs and problems that need to be fixed.  So, when can we expect the release of one of the most anticipated games of the year?  I sure would like to know when I will be able to fly my Constellation Aquila to explore some new worlds, as well as finally play some storyline campaigns as well, instead of the small quests and space racing they have had for many a long year and a long season now.

Here are some words about the 3.0 expansion from the developers:

Like the Star Citizen Alpha numbering change from 1.3 to 2.0 for the move to Large World, with its 64-bit precision and Local Grid physics tech, that allows us to deliver a game of our detail at a solar system scale, 3.0 represents a giant jump in gameplay potential from the code in the 2.x branch. For a start, it will contain about nine months of our main development branch beyond 2.6.x as well as almost two years of Planetary Tech development that the Frankfurt Engine team embarked on in the last half of 2015. The Planetary Tech opens up a whole new landscape (pun intended) for adventure. In the same way that Large World and Physics Grids created new possibilities in gameplay by allowing players to go from walking around a space station to boarding a ship, flying it hundreds of thousands of kilometers, exiting their pilot seat, walking to an airlock, opening it and EVAing over to a derelict station, all from the same point of view, the Planetary Tech takes it one massive leap further. When you see a Planet or Moon, you will be able to fly there, land and explore on foot, or from your ship or a ground vehicle you have brought with you.

3.0 is supposed to open up the Star Citizen universe for the players to explore and begin their adventuring on the available planets with more in production as the game progresses.  Version 3.2 will provide us with more updates and most likely more planets and additions as well.

Here is the link to the original webpage detailing the timeline for the release of Star Citizen 3.0: https://robertsspaceindustries.com/schedule-report.

I don’t know about you other Star Citizeners out there, but I am ready to build my stronghold off of raiding and lots of other nastiness.  Isn’t that what life in a universe is all about?

Happy gaming!

The Wonderfully Chiseled game which is Warframe

The Wonderfully Chiseled game which is Warframe

Sunday, September 24, 2017 | By | Add a Comment

The Wonderfully Chiseled game which is Warframe

Hello everyone, so again it has been some time since I have posted a blog this site.  I deeply apologize to those who have been committed to checking in regularly and disappointed that there has been no activity for some time now.  My computer has once again been in and out of service for a long time with reoccurring problems and some things had to be replaced out of warranty.  So it has taken some time to get the necessary funding and finally get someone to fix it to a workable condition.  So with that said, let us move on to a review of a fun, pretty, and time/money consuming game called Warframe.

Warframe is a sexy game and has a lot to offer in a third person shooter package.  This lovely lady of a game has seen some changes in the recent years since its release in 2013, including accessories and platinum currency which you can purchase on their website through their Prime Access catalog.  It is a fun and addictive game to play and along with the occasional additions to the game, players continue to be drawn back into the arms of this beckoning cash cow.

A little on the game then….Warframe is a cooperative online third person shooter where players take on the role of Tenno, space ninjas in technologically-advanced exoskeletons that give them superhuman powers.  Engage in action-packed combat as you run along walls, go down zip lines, perform acrobatics, and cut down enemies with your sword, or blast them all to kingdom come with the vast arsenal of weapons at your disposal.  While Warframe does have several PvP options, Warframe is primarily a PvE game. Choose from three starting classes and 17 advanced classes, each with their own roles and playstyles.  Work together with friends as you take on armies of space grunts, walking turrets, and hordes of mindless zombies in a stunning futuristic sci-fi world.

Warframe Key Features:

  • Good Variety of Warframes – choose from a large pool of warframes and customize them with mods to match your needs.
  • Smooth Moves – play with familiar FPS controls and use ninja/parkour moves to position yourself.
  • Constant Updates – the dev team is always tweaking and updating the game based on players’ comments.
  • Awesome Graphics and SFX – the graphics are amazingly fluid and the music heightens the action-packed atmosphere of the game.

So, what is it that draws in players after 4 years since its release?

Warframe wasn’t always the sleek time-devouring machine it is now. It launched with significant bumps (as, in fairness, do most online games) but more importantly vanilla Warframe felt a bit feature-light.  Content felt very sectioned off and discrete, progression was pretty hamstrung, and there wasn’t much of a community in which to find other players to jump in with or to answer your questions about some of the game’s more obscure systems.

But that was 2013.  Fast-forward to the present and Warframe is a completely different animal.  The bones are the same, but almost every system of the game has been markedly improved or evolved.  Gameplay is more connected now, so it doesn’t feel like every mission is a stand-alone affair, though the game has retained enough bite-sized content that if you want to just dive in for ten or fifteen minutes that’s perfectly viable. And that core gameplay, the shooting and slicing and leaping that continues to be the best part of Warframe’s layered offerings, feels sleeker than ever.  It’s power fantasy done right, allowing players to feel powerful and dangerous without making the game’s challenges feel trivial.

Dark Souls 3 Review

Dark Souls 3 Review

Sunday, November 13, 2016 | By | Add a Comment

Dark Souls 3 Review

Hello again my faithful readers, it seems like I have been having a lot of difficulties for a while now with my website.  I again apologize for these inconveniences as I am in the process of switching over my website from my old domain name at anelevatedexistance.com to anelevatedexistence.online.  I have had a lot of off-time as a result of connection and access errors, along with lengthy internet shutdowns and a huge amount of other problems as well.  I want to personally thank my dedicated readers for sticking with my site, and I sincerely hope to regain my lost audience in the weeks and months ahead.  So, with that said, I expect to be back on track with routine blogging now, and I deeply hope that there should be smoother sailing in the days ahead.

With that said, today I would like to do a review of Dark Souls 3.  Yes that oh, so grand sequel to Dark Souls 1 & 2.  And if you don’t know what I am talking about then I assume that you haven’t played Dark Souls before and therefore you probably don’t play video games either.  Or maybe you don’t keep up with current games (like I sometimes do),  and you have been drifting in outer space for some time.  I would imagine that even so, you would probably still have heard that Dark Souls 3 was released through some humanly way of others making sure that you at least hear the name a billion times.  That is what we call today’s lighting fast advertising and marketing my friends.  They want you to buy the game…..you must buy the game.  Must buy game.   Must buy game.  Must buy game.  Dark Souls 3.  Dark Souls 3.  Dark Souls 3…..  So now that it has been programmed into your minds, let us continue.

So, I bought Dark Souls 3 and played it for about a week or so, and then….guess what.  I am someone who like many, many others, got penalized for absolutely no fault of my own.  Yes, people are paying that $60 or so dollars (even more if you buy the Ashes of Ariandel DLC along with the base game, all at once) just to quickly find that (out of no fault of their own) they are unable to play on the regular servers for Dark Souls 3.  This does not mean that they are unable to continue to play the game, but it means that they are now only able to play on the server with other cheaters and with limited multiplayer play.  This of course, makes the game significantly lousy (unless you are one of those who like to look watch all the pretty colors and effects), and often impossible to beat bosses and other malicious, ridiculously high-powered cheaters, and continue onward.  I do know, however, that there is a way to get past the penalization, if you are able to go back to the beginning and retrieve the Way of the White Circlet.  But, that is all I am willing to say as I decided instead to drop the game for the time being, and I have not done that yet and I don’t like spoiling games for others and giving undeserving people information that they really should figure out on their own.  Right?!?!?!?!?!?!!!!!!!!!  Me thinks so, yes! Puahaharkinaharkinahardyharrrrrrrherrrrrrrrrrrberrrrrrrrrrrrberrrrrrrrrrrrmerrrrrrrrrrrrr.

I will say that for the time I did play it, it was much like the first and second game.  Enjoyable, difficult and a considerable time waster (whether fun or not, is up to the player and their ability to play Dark Souls, right?).  So, just like Dark Souls and its successor, it is much of the same game play and slow progress.  Their are some new features to the final installment in the Dark Souls series, such as dual-wielding, the need to switch weaponry to gain the ability to defeat harder opponents and bosses, stance switching which will allow the player to do special maneuvers that will do special damage to enemies, and hiding enemies which hide around corners and behind objects and wait to attack.

Yay!!!!!  Dark Souls 3.  Buy.  Game.  Bye.

Elite Dangerous Review

Elite Dangerous Review

Sunday, June 19, 2016 | By | Add a Comment

Elite Dangerous Review

Elite Dangerous is a game that originally was released in 1984 and has been significantly revised with many additions and a multiplayer game setting included with its original single player feel.  The game has progressed since its release in 2014, but it has had its share of problems and still does.  These problems are mostly the result of a poor “background simulation” where the galaxy’s economy and politics evolve, as well as the lack of being able to form huge intergalactic alliances and join thriving corporations.

The overall goal of the game is to advance your rankings to the titular “elite” status. You have three such rankings: one for your performance in combat, one for trading, and one for exploration. Each ranking starts out at the lowest level—your combat rank is “Harmless,” your trading rank is “Penniless,” and your exploration rank is “Aimless.” To gain rank, you fight, trade, or explore. These three rankings encapsulate the three main “paths” of the game—there are lots of things to do, but they all come down to either fighting, trading, or exploring.

Players looking to form up in large-scale alliances or corporations like in (the biggest space MMORPG to date) EVE will be disappointed, because Elite Dangerous doesn’t have that.  Players looking for spaceships that conform to traditional MMORPG roles (healer, tank, caster, and so on) will be similarly disappointed—not only can you not form player groups larger than four ships, but the ships also don’t necessarily align to traditional MMORPG classes.

Elite Dangerous is nothing more than it advertises itself as being: an up-to-date modernized version of the 1984 original title.  It is first and foremost about the experience of being one pilot physically sitting in a cockpit, and the entire game is geared around that conceit.  It is not and will never be about fleet actions or raids or players flying capital ships passing along orders.  There’s no automatic docking or automatic pilot, the ships in Elite Dangerous are all hands-on, all the time, with often severe consequences for not staying focused.

Elite Dangerous is a beautiful game and an amazing space sim let down by a universe devoid of character and low on excitement.  It’s great to fly the various ships and experiment with different loadouts, and there are a lot of different roles to play in Elite Dangerous that helps keep the experience fresh. But without any special missions or narrative threads to pick up, and a universe that seems more mechanical than alive, Elite Dangerous also seems far smaller than its 400 billion star systems.

Shadowrun Online Games

Shadowrun Online Games

Sunday, May 15, 2016 | By | Add a Comment

Dice six sided for the role-playing game Shadowrun

Dice six sided for the role-playing game Shadowrun (Photo credit: Wikipedia)

Shadowrun Online Games

It seems that every big name Hollywood movie series and every big name pen and paper role playing game have merged into a modern day conglomeration of money making productions.  As a person who has been a huge gamer for most of my life, I always view these things as the greatest catastrophes ever.  I believe I share these sentiments with a growing majority of gamers as well as it seems that these always turn out to become absolute flops that we like to believe do not really exist and avoid like the plague.  This tends to be the case with the extremely limited video games that represent the extremely unlimited pen and paper role playing games.

As a player of mainly science fiction role playing games, one of my favorite role playing games happens to be Shadowrun.  The video game release of Shadowrun for the XBox 360 was an absolute, completely horrid failure of a game.  The game, which was a shooter type game and had incredibly bad graphics, effects, and design even for its time, involved characters with relatively no character customization and extremely minimal weapons and spells who ran around extremely small areas and fought each other in order to capture flag like items in a race for time.

So, after playing this utter monstrosity of a game, I came under the illusion that when the recent catalog of Shadowrun online games became available, the new games had to be so much better than the previous games turned out to be as a result of the rising demands that critics are now placing on video game developers.  So, I have played a little bit of Shadowrun Returns, which I have purchased for my Android phone and Shadowrun Chronicles: Boston Lockdown, which I have for my home computer.

I am still quite disappointed in the new games, as they are turned based games and not something new like a combination of action and turned based games which I was hoping for.  Character customization seems to be good with the ability to gather more accessories throughout the game to design your character however way you want.  The storylines and quests seem to be lacking in depth, and although I have only played a few hours on the games so far, the missions seem rather quick and too easily won.

Maybe with time I will be able to appreciate the games a little bit more, but as far as graphics and the turned based game layout of the game goes…..I stand disappointed.