Tag: outer space game

Star Citizen: Working towards v3.0

Star Citizen: Working towards v3.0

Sunday, October 1, 2017 | By | Add a Comment


Star Citizen: Working towards v3.0

And now, for the update you’ve all been waiting for….that game which everyone is eagerly awaiting for….Star Citizen 3.0!  Star Citizen 3.0 has been postponed for quite some time now, with its July due date now spreading into October.  There are new worlds, game improvements, ship and vehicle additions, hangar and item additions, new weaponry, and many, many bugs and problems that need to be fixed.  So, when can we expect the release of one of the most anticipated games of the year?  I sure would like to know when I will be able to fly my Constellation Aquila to explore some new worlds, as well as finally play some storyline campaigns as well, instead of the small quests and space racing they have had for many a long year and a long season now.

Here are some words about the 3.0 expansion from the developers:

Like the Star Citizen Alpha numbering change from 1.3 to 2.0 for the move to Large World, with its 64-bit precision and Local Grid physics tech, that allows us to deliver a game of our detail at a solar system scale, 3.0 represents a giant jump in gameplay potential from the code in the 2.x branch. For a start, it will contain about nine months of our main development branch beyond 2.6.x as well as almost two years of Planetary Tech development that the Frankfurt Engine team embarked on in the last half of 2015. The Planetary Tech opens up a whole new landscape (pun intended) for adventure. In the same way that Large World and Physics Grids created new possibilities in gameplay by allowing players to go from walking around a space station to boarding a ship, flying it hundreds of thousands of kilometers, exiting their pilot seat, walking to an airlock, opening it and EVAing over to a derelict station, all from the same point of view, the Planetary Tech takes it one massive leap further. When you see a Planet or Moon, you will be able to fly there, land and explore on foot, or from your ship or a ground vehicle you have brought with you.

3.0 is supposed to open up the Star Citizen universe for the players to explore and begin their adventuring on the available planets with more in production as the game progresses.  Version 3.2 will provide us with more updates and most likely more planets and additions as well.

Here is the link to the original webpage detailing the timeline for the release of Star Citizen 3.0: https://robertsspaceindustries.com/schedule-report.

I don’t know about you other Star Citizeners out there, but I am ready to build my stronghold off of raiding and lots of other nastiness.  Isn’t that what life in a universe is all about?

Happy gaming!

My Very First Review of Star Citizen

My Very First Review of Star Citizen

Monday, April 10, 2017 | By | Add a Comment

My Very First Review of Star Citizen

Hello again my fellow readers, tonight I am going to do my own personal review of Star Citizen.  I seem to have been introduced to this game a bit late, but those of you who don’t know about this game, let me give you a brief rundown of the game.  The game has been created by the acclaimed game designer Chris Roberts (who helped define the space simulation genre with his Wing Commander and Privateer franchises).  It is of course, set in an entirely different universe which continues to expand as production on the game continues.  The game brings the visceral action of piloting interstellar craft through combat and exploration to a new generation of gamers at a level of fidelity never before seen.  It offers a complete universe where any number of adventures can take place, allowing players to decide their own game experience. Pick up jobs as a smuggler, pirate, merchant, bounty hunter, or enlisted pilot.  A huge sandbox with a complex and deep lore allows players to explore or play in whatever capacity they wish.  Immerse yourself high quality, cutting-edge visuals and technology, a virtual world that is massive and detailed, a sophisticated storyline that is wide in scope, and visceral space combat that will make your heart pound.

You can now play certain features of the game, however, the game itself is still in production, with the developers continuing to set deadlines which have not been met for its completion.  These features include the Persistent Universe Alpha, Arena Commander, and Star Marine.  The Persistent Universe Alpha is the full games universe where you can communicate with other players, access your hangar, and fly around space and complete certain tasks or contracts.  Arena Commander offers PVP space combat, PVE space combat, limited space exploration, and racing.  Star Marine is essentially the alpha first person shooter module of the game.

Squadron 42, which is the introductory first person module for the game is still in development and has not yet been released.  This module was originally intended to be the first part of the game where the player learns to fly and fight in a first person setting without the MMO features of the game, in order to gain citizenship for the games universe.  It has plans to be released sometime in the next year.

The game has beautiful graphics and very fluid and enticing game play.  In order to play the game, you must pledge, or sign up for the game on the developers website and purchase a starter kit and ship.  Ships range anywhere from $45 upward to thousands of dollars and new ships are constantly being developed for the game.

I will continue to post updates regarding the progress of the games development.  I plan on playing this game frequently and to blog my updates on the game as well.  So, until then, why not pledge, pay the $45, and try the game yourselves?  Have fun and I will return soon my space adventurers!

Elite Dangerous Review

Elite Dangerous Review

Sunday, June 19, 2016 | By | Add a Comment

Elite Dangerous Review

Elite Dangerous is a game that originally was released in 1984 and has been significantly revised with many additions and a multiplayer game setting included with its original single player feel.  The game has progressed since its release in 2014, but it has had its share of problems and still does.  These problems are mostly the result of a poor “background simulation” where the galaxy’s economy and politics evolve, as well as the lack of being able to form huge intergalactic alliances and join thriving corporations.

The overall goal of the game is to advance your rankings to the titular “elite” status. You have three such rankings: one for your performance in combat, one for trading, and one for exploration. Each ranking starts out at the lowest level—your combat rank is “Harmless,” your trading rank is “Penniless,” and your exploration rank is “Aimless.” To gain rank, you fight, trade, or explore. These three rankings encapsulate the three main “paths” of the game—there are lots of things to do, but they all come down to either fighting, trading, or exploring.

Players looking to form up in large-scale alliances or corporations like in (the biggest space MMORPG to date) EVE will be disappointed, because Elite Dangerous doesn’t have that.  Players looking for spaceships that conform to traditional MMORPG roles (healer, tank, caster, and so on) will be similarly disappointed—not only can you not form player groups larger than four ships, but the ships also don’t necessarily align to traditional MMORPG classes.

Elite Dangerous is nothing more than it advertises itself as being: an up-to-date modernized version of the 1984 original title.  It is first and foremost about the experience of being one pilot physically sitting in a cockpit, and the entire game is geared around that conceit.  It is not and will never be about fleet actions or raids or players flying capital ships passing along orders.  There’s no automatic docking or automatic pilot, the ships in Elite Dangerous are all hands-on, all the time, with often severe consequences for not staying focused.

Elite Dangerous is a beautiful game and an amazing space sim let down by a universe devoid of character and low on excitement.  It’s great to fly the various ships and experiment with different loadouts, and there are a lot of different roles to play in Elite Dangerous that helps keep the experience fresh. But without any special missions or narrative threads to pick up, and a universe that seems more mechanical than alive, Elite Dangerous also seems far smaller than its 400 billion star systems.