Tag: Star Citizen

Star Citizen Alpha 3.1 Has Arrived!

Star Citizen Alpha 3.1 Has Arrived!

Monday, April 23, 2018 | By | Add a Comment

Star Citizen Alpha 3.1 Has Arrived!

Well, it seems that long awaited day has come.  Yes, Star Citizen Alpha 3.1 is now live!  The long awaited release of the official game contains Character Customization, Service Beacons, new ships and weapons, improvements to the system framework of the game, and a continually developing first person cinematic introductory storyline campaign.  Five new ships have been added to the update – the swift Razor, imposing Reclaimer, rough and tumble Cyclone, stout Terrapin, and slick Nox Kue variant.  The Aegis Vulcan, the only Star Citizen ship that can rearm, repair, and refuel ships in distress, via four remote-controlled drones, was a promotional ship that was only available throughout the month of March.  So, if you didn’t get a chance to secure your purchase of one and the limited customizable skin offer…..better luck next time!  Time to sharpen up those piracy skills and get ready for some hungry players out there who want your loot!  For the rest of you who are fortunate enough to purchase some of these lovely new space trophies, make sure to keep your peeled for bandits!

According to a newsletter dated April 6, 2018:

We successfully released Star Citizen Alpha 3.1 to the PU last weekend, adding the first iterations of Character Customization and Service Beacons to the growing ‘verse, along with new ships and weapons, and improvements to frame rate and visuals. Thanks to everyone in the Community that helped with testing.

You can get the inside story on everything our teams across the globe have been up to during March, from getting 3.1 out the door, to working on features planned for future releases, the development of Squadron 42, and more, in our monthly report.

With 3.1 in full swing, our developers now look ahead to the rest of this year’s quarterly releases, beginning with 3.2, which you can see reflected on our public Roadmap. To that end, the Roadmap will continue to be reworked, taking into account the feedback from last month’s backer survey, to better align with player priorities, and the flow of development. So, expect to see even more changes in the coming weeks. With focus on quality of life improvements and performance, the goal is to continue to make Star Citizen a more satisfying experience for players overall.

With every release, new ships are introduced into the PU, and 3.1 sees five vessels ready for takeoff. From the cyclopean Aegis Reclaimer to the nimble Nox Kue, these newly operable vehicles offer various ways to adventure through the universe. All five ships are being offered, along with some older favorites, with a special war bond option that lets you secure them at their original concept prices. This special only last through Monday April 9th, so grab one now and get flying.

Centurion Subscribers get a chance to chase the checkered flag this month, with access to the MISC Razor – March’s ship of the month. And Imperator Subscribers can try out all five of the ships debuting in Alpha 3.1, by taking part in the latest Test Flight. This month also sees the release of new Subscriber flair, beginning with exclusive finishes for the Gemini pistol.

CitizenCon 2948 is coming up in October, in Austin Texas. We’re currently finalizing venue details, but stay tuned, as more updates and ticket information will be coming soon.

Remember to check out this week’s shows. Around the Verse brings us a UK studio update, and an in-depth look into the mobiGlas and its evolving apps, Loremaker’s Guide to the Galaxy takes us to the Nul system, Calling All Devs answers questions about ship docking and scanning, and Reverse the Verse Live gives mad props to the props teams, as Ben Curtis and Cory Bamford join Jared to answer questions from the Community.

I look forward to begin playing the long awaited Squadron 42 intro campaign and I hope to meet you somewhere out there in the distant stars!  Remember I come in peace, unless you don’t…..well…..maybe.  Good luck and be careful out there!

Star Citizen: Working towards v3.0

Star Citizen: Working towards v3.0

Sunday, October 1, 2017 | By | Add a Comment


Star Citizen: Working towards v3.0

And now, for the update you’ve all been waiting for….that game which everyone is eagerly awaiting for….Star Citizen 3.0!  Star Citizen 3.0 has been postponed for quite some time now, with its July due date now spreading into October.  There are new worlds, game improvements, ship and vehicle additions, hangar and item additions, new weaponry, and many, many bugs and problems that need to be fixed.  So, when can we expect the release of one of the most anticipated games of the year?  I sure would like to know when I will be able to fly my Constellation Aquila to explore some new worlds, as well as finally play some storyline campaigns as well, instead of the small quests and space racing they have had for many a long year and a long season now.

Here are some words about the 3.0 expansion from the developers:

Like the Star Citizen Alpha numbering change from 1.3 to 2.0 for the move to Large World, with its 64-bit precision and Local Grid physics tech, that allows us to deliver a game of our detail at a solar system scale, 3.0 represents a giant jump in gameplay potential from the code in the 2.x branch. For a start, it will contain about nine months of our main development branch beyond 2.6.x as well as almost two years of Planetary Tech development that the Frankfurt Engine team embarked on in the last half of 2015. The Planetary Tech opens up a whole new landscape (pun intended) for adventure. In the same way that Large World and Physics Grids created new possibilities in gameplay by allowing players to go from walking around a space station to boarding a ship, flying it hundreds of thousands of kilometers, exiting their pilot seat, walking to an airlock, opening it and EVAing over to a derelict station, all from the same point of view, the Planetary Tech takes it one massive leap further. When you see a Planet or Moon, you will be able to fly there, land and explore on foot, or from your ship or a ground vehicle you have brought with you.

3.0 is supposed to open up the Star Citizen universe for the players to explore and begin their adventuring on the available planets with more in production as the game progresses.  Version 3.2 will provide us with more updates and most likely more planets and additions as well.

Here is the link to the original webpage detailing the timeline for the release of Star Citizen 3.0: https://robertsspaceindustries.com/schedule-report.

I don’t know about you other Star Citizeners out there, but I am ready to build my stronghold off of raiding and lots of other nastiness.  Isn’t that what life in a universe is all about?

Happy gaming!

My Very First Review of Star Citizen

My Very First Review of Star Citizen

Monday, April 10, 2017 | By | Add a Comment

My Very First Review of Star Citizen

Hello again my fellow readers, tonight I am going to do my own personal review of Star Citizen.  I seem to have been introduced to this game a bit late, but those of you who don’t know about this game, let me give you a brief rundown of the game.  The game has been created by the acclaimed game designer Chris Roberts (who helped define the space simulation genre with his Wing Commander and Privateer franchises).  It is of course, set in an entirely different universe which continues to expand as production on the game continues.  The game brings the visceral action of piloting interstellar craft through combat and exploration to a new generation of gamers at a level of fidelity never before seen.  It offers a complete universe where any number of adventures can take place, allowing players to decide their own game experience. Pick up jobs as a smuggler, pirate, merchant, bounty hunter, or enlisted pilot.  A huge sandbox with a complex and deep lore allows players to explore or play in whatever capacity they wish.  Immerse yourself high quality, cutting-edge visuals and technology, a virtual world that is massive and detailed, a sophisticated storyline that is wide in scope, and visceral space combat that will make your heart pound.

You can now play certain features of the game, however, the game itself is still in production, with the developers continuing to set deadlines which have not been met for its completion.  These features include the Persistent Universe Alpha, Arena Commander, and Star Marine.  The Persistent Universe Alpha is the full games universe where you can communicate with other players, access your hangar, and fly around space and complete certain tasks or contracts.  Arena Commander offers PVP space combat, PVE space combat, limited space exploration, and racing.  Star Marine is essentially the alpha first person shooter module of the game.

Squadron 42, which is the introductory first person module for the game is still in development and has not yet been released.  This module was originally intended to be the first part of the game where the player learns to fly and fight in a first person setting without the MMO features of the game, in order to gain citizenship for the games universe.  It has plans to be released sometime in the next year.

The game has beautiful graphics and very fluid and enticing game play.  In order to play the game, you must pledge, or sign up for the game on the developers website and purchase a starter kit and ship.  Ships range anywhere from $45 upward to thousands of dollars and new ships are constantly being developed for the game.

I will continue to post updates regarding the progress of the games development.  I plan on playing this game frequently and to blog my updates on the game as well.  So, until then, why not pledge, pay the $45, and try the game yourselves?  Have fun and I will return soon my space adventurers!