Tag: Warhammer games

Warhammer 40,000: Inquisitor – Martyr – promising, or just another stale sci-dungeon crawler?

Warhammer 40,000: Inquisitor – Martyr – promising, or just another stale sci-dungeon crawler?

Sunday, October 29, 2017 | By | Add a Comment

Warhammer 40,000: Inquisitor – Martyr – promising, or just another stale sci-dungeon crawler?

I have been playing my share of alpha games lately, and one game I find particularly addicting is Warhammer 40,000 Inquisitor – Martyr.  I am not particularly fond of alpha games, although there are sometimes those games that you just know have a better than average degree of growing into something fun and satisfying for a good many season.  And those are the games worth playing.  So where does Warhammer 40,000: Inquisitor – Martyr stand?  I, myself, have not been much of a Warhammer fan up until this point.  I never really purchased or played any other Warhammer games except Space Marine, which I thought was good, although I played it on a friends Xbox and just briefly before going home and playing more recent and better games on my PC.  The other Warhammer games are mostly strategic turn based games which I am not much of a fan of.  Warhammer 40,000 Inquisitor – Martyr on the other hand might have a more promising lifespan than the others, and here’s why:

In the game you are an Inquisitor which is a brutal and powerful character class from the Warhammer 40K universe that’s a part of a clandestine police force bent on the fanatical purging of demonic threats.  Set in a space sector created specifically for the game, Warhammer 40,000: Inquisitor – Martyr features two separate modes for you to sink your teeth into: a story mode and an open sandbox mode called the Inquisitorial Campaign.

While unorthodox for an action-RPG to be split in such a way, the decision was an intentional one to help differentiate the various aspects of Martyr’s gameplay, to better capture the spirit of the Inquisitor class while giving you a choice over what type of content you wish to tackle. Fortunately, you’re free to switch between them, but according to the game’s lead writer Viktor Juhász, it’s recommended to play story mode first.

“The story mode in Martyr is a traditional single player experience that serves as an overall introduction to the 40K universe, the Inquisitor as a class, and the new mechanics we are going to implement differently from the Van Helsing series,” Juhász told me during a recent interview. “But if you’d like, you can start with the Inquisitorial Campaign.”

 Compared to the story mode’s more contained structure–which puts you in an Alien-like horror scenario where you investigate an ancient spaceship–the Inquisitorial Campaign is a sandbox mode built for a more dynamic gameplay experience, focusing more on the various activities that the Inquisitor also participates in within the 40K universe.
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Playable with up to four players, the Inquisitorial Campaign allows you to freely explore the game’s massive sector, complete randomly-generated missions, and experience a narrative specifically triggered by the actions you take. Additionally, the game features a base building element where you can create your own personal fortress and invade ones built by other players online. But since the Inquisitorial Campaign offers you the freedom to explore the sector as you please, it lacks a difficulty curve, making it tougher than the story mode.

The game, which has been in Alpha testing since its release in February, has its drawbacks, including the fact that it is incredibly slow and choppy at times.  It makes you wonder if the game is on the verge of crashing from a lack of memory or lag.  Also the cover system, which they like to herald as a brilliant new thing to the action RPG, is very slow in reaction time and does very little to protect against large enemy fire which can decimate your cover objects that take damage until they are destroyed…sometimes hurting you in the process.

The game, however, is still in development, and I feel that there are benefits to some of the problems that the game currently has.  For one, it gives the game more of a challenge to advance, even for those who are expert action RPG gamers, and this allows novice gamers to get good at the game and start the early stages of the game with a very good foothold before the game is released in Beta.  Also, the game has a dedicated team of developers who have created a wonderful interface to record the issues with the game, and all of this is listed on redirected active forum pages which no doubt are checked regurlarly.  So you can count on improvements as time progresses within the games mechanics and speed.

So, what is so promising about Warhammer 40,000 Inquisitor – Martyr?  In my opinion, the fact that the players are apparently supposed to alter the game universe’s storyline, a promising PvP action MMORPG, building and customizing fortresses, a huge plethora of crafting and customizations including vehicles and weapons, and a challenging and much more difficult free multiplayer universe is what we have in store for this game.

Different from Warhammer games we have seen before?  I think so!

May the best Inquisitor win!